2016年12月1日 星期四

房子繞




using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour {

        Vector3[] T= new Vector3[4];
        // Use this for initialization
        void Start () {
                T[0]=new Vector3(4f,-6.161964e-17f,3f);
                T[1]=new Vector3(-4f,-6.161964e-17f,3f);
                T[2]=new Vector3(-4f,-6.161964e-17f,-4f);
                T[3]=new Vector3(4f,-6.161964e-17f,-4f);
       
        }
        int aa=0;
       
        // Update is called once per frame
        void Update () {
                transform.position = Vector3.MoveTowards (transform.position, T [aa], 10 * Time.deltaTime);
                if (transform.position == T [aa])
                        aa = (aa + 1) % 4;
               
       

        }

2016年11月10日 星期四

球球動

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}

2016年11月4日 星期五

計時器

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Globalization;

public class countdown : MonoBehaviour {

public Text mytext;
public Text mytxt;
private float myTime = 0f;
private bool isFinish=false;
// Use this for initialization
void Start () {
myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat);
}

// Update is called once per frame
void Update () {
if(myTime>0f)
{
myTime-=Time.deltaTime;
int myNumber=(int)myTime;
mytext.text=myNumber.ToString();
}
else
{
if (!isFinish) {
print ("time out");
mytext.text = "0";
isFinish = true;
}
}
mytxt.text = System.DateTime.Now.ToString ();
}
}

using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;


public class system : MonoBehaviour {
// Use this for initialization
public Text mytext;
void Start(){
}
// Update is called once per frame
void Update () {
mytext.text = System.DateTime.Now.ToString ();
}
}

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class c : MonoBehaviour {
public bool timeon=true;
float time;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(timeon){
time += Time.deltaTime;
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
mytext.text = Time.time.ToString ();
}
}
}


using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class b : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
//mytext.text = Random.Range (1, 4).ToString ();//
mytext.text=Time.time.ToString();
Time.timeScale = 0;
}
}


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;

public class a : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
//mytext.text = Random.Range (1, 4).ToString ();//

mytext.text=Time.time.ToString();
Time.timeScale = 1;
}
}

2016年10月21日 星期五

時鐘

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class Clock : MonoBehaviour {
    private Text textClock;

    // Use this for initialization
    void Start () {
        textClock = GetComponent<Text>();
    }
  
    // Update is called once per frame
    void Update () {
        DateTime time = DateTime.Now;
        string hour = LeadingZero(time.Hour);
        string minute = LeadingZero(time.Minute);
        string second = LeadingZero(time.Second);
        textClock.text = hour + “:” + minute + “:” + second;
    }
    string LeadingZero(int n)
    {
        return n.ToString().PadLeft(2, ’0′);
    }
}

剪刀石頭布

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
public void myfun()
{
int num = Random.Range(1,4);
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text = num.ToString ();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite;



}
}